This project for SMEs Managers will educate and train them in collaborative arts and advocacy skills for recognition and early intervention of conflict resolution within their organisation. The preservation of workplace relationships, resolution of disputes, advocacy in conciliation and early intervention, and interest based approaches to conflict are attainable through training, education, and coaching.
Unhealthy relationships within the workplace are a leading cause of employee turnover.
Employees have high expectations and expanding legal rights, while today’s increasingly diverse
workforce only adds to interpersonal challenges. Our training will give SMEs the tools to
recognize problems and turn organizations into a harmonious workplaces.
The results of our THREE-D-Print project is to provide support for the educational and training challenges related to equipping the future workforce with relevant and needed skills to participate in the 3D printing revolution. The key focus of the project is on providing an entry-level, easily accessible courses that could motivate adults with fewer qualifications. In THREE-D-Print we see the (introductory) knowledge and (basic) use of 3D printing as a tool that can motivate, enable and empower adult learners. In terms of motivation and inspiration, it allows the user/learner to experience a rapid and easy materialization of the envisioned objects, it enables the production of parts that can be used in robotics training and ultimately empowers the user to master the skills that will be relevant and needed in the field of New Age Technologies. Finally, it can be used to foster creativity, innovation, experimentation and a DIY maker mentality that can be usefully employed in an entrepreneurial as well as an industrial setting.
This is an important opportunity to give adult learners the expertise and
competencies needed for societal development and individual development.
The ‘Women in the Media’ EU funded project will promote the empowerment of women as it will contribute to critical change in their lives and promote their involvement in an under represented industrial and commercial sector – The Creative Industries. The project will (i) Map the existing situation in relation to women in the media, particular woman in FILM MAKING and highlight areas of good practice; (ii) develop a suite of on-line training materials specifically designed to help women understand the diverse nature of the cultural sector; and (iii) develop an Internet-based Platform to provide on-line support and interventions as they are a vital link in the horizon of integrated services for women in the creative industries to enhance their progress and their inclusion in this under-represented sector.
This EU funded project aims to create a set of training and support materials for granting real opportunities to individuals engaged in sport to enhance their ‘employability pathway’ by developing their entrepreneurial skills and competences. This will be achieved by harnessing the complimentary and overlapping dimensions of entrepreneurship and sport thereby enhancing their opportunities for a dual career.
The key objectives of this EU funded project is to create and test innovative teaching methodologies; introduce competition in teaching and learning methods; develop ICT and mobility competencies; promote perseverance and resilience as success tools; develop soft skills and use the motivational effects of robotics to excite students about science and technology. As a working model, this project will address as VET area the robotics as the topic of Learning.
The specific aim of this EU funded Project will be to develop a series of training and support tools for SME Managers to enable them to assess the value of robots to their business development and sustainability and then effectively introduce them. These tools will include a best practice guide, self-assessment tools and an information exchange platform. The overall impact of the Project will be an effective and viable way of managing the growing need for information and support of SME in the area of the introduction of new age technologies into their business.
This EU funded Project aimed to use the motivational effects of robotics (including Artificial Intelligence) and 3D printing to excite students about science and to develop programmes to enable them to engage in the "New Age Technology” revolution. The specific aim of the Project was to develop an introductory training programme, incorporating a combination of robotics competition activities and curriculum, designed to help teachers to teach programming skills to young people to enable them to gain knowledge and experience of these new technologies, including the use and application of 3D printing (which can be used to build the component parts of robots).
SMEs & eLearning (SME-ELEARN)
This EU funded Project aimed to test and transfer elearning practices that are common in the formal education sector to SMEs in order to address the vocational skills needed to develop and sustain SME growth in Europe. SMEs need to be aware of the e-learning opportunities available to them, and, more importantly, how these can be used to best advantage to ensure acceptance by the Managers and workforce. Throughout Europe SMEs are increasingly important to the economic well being of the EU. It is estimated that they account for 99% of all business with 42% of all turnover.
Through the Lens of the Other (LENS)
The EU funded "Through the Lens of the Other" project aims to introduce and explore new ways of understanding and addressing discrimination in Europe. Critical theories in social sciences explain, through the concept of intersectionality, how oppressive social beliefs and structures (xenophobia, sexism, homophobia, ableism etc.) are interconnected; systematic oppression cannot be understood or addressed with single-issue approaches as they tend to accentuate a specific part of the target groups’ identity and, thus, perpetuate otherness. Co-existing multiple identities demand an approach to integration that is holistic and sensitive to different experiences.
To this end, TLO aspires to: